SquattingRadish
06-16-2005, 01:20 AM
Hi, didnt know where to put this so please move if its in the wrong place! A friend and I are running an online forum based diplomatic, roleplaying game, and we have one more space left. Its set in the 3rd Age in approximately 1600 and we have tried our best to stick to that time period. We have added some factions from another LOTR RPG game we found to satisfy the demand for spots in the game. (Dont flame, Im a Tolien pure-ist too!)
Each player controls a specific faction or nation and moves armies around, makes alliances, treaties, trade deals, builds towns etc. Each turn a narrative is written summarising the events of that turn. It might sound complicated but it really isnt. Myself and the other guy that run the game are independant, we dont controll any faction ourselves and no player has complained of any bias.
We are 6 turns in and so far Gondor has invaded Umbar, we have an Arnorian civil war in which Lindon has been caught up in. The dwarfs of Khazad Dum's invasion of Dunland has been successfully repelled and Dunland has now gone on to attack Rivendell itself. The combined forces of Lothlorien and Mirkwood have been seiging Dol Guldor for 4 months. On top of all that Rhun, Khand, Harad and the rest of the south are all at eachothers throats. And no one really knows what Sauron has been up to........... dum dum duuuum! :eek:
We have one spot left for a faction that isnt mentioned in LOTR which we got from another LOTR RPG game. Its called Sirayn and is located in the extreme south of Middle Earth beyond Far Harad. We are looking for a good roleplayer to take on this faction, you must also be able to check the forum we use every few days and have some degree of intelligence! Below is more information regarding this faction. Post here if ur interested, thanks! :)
Sirayn
In another Age of the world, before the tall men came from over the see, and the malice of tghe Dark Lord laid over the lands of the South. A tribal people lived in the Great Jungles to the far South East, they hid themselves, lest they be cast under the evil that poured forth to devour the hearts of men in that time. The Dark Years men afterwards called them.
But when Sauron was diminished these people ventured out from their jungle homes, perceiving now that they could live free and hopeful. They came to the land between the Yellow Mountians and the Mirror of Fire, and their established a realm of their own, Sirayn. They believed it was gifted by their Gods, who themselves lived in the Yellow Mountians. And in the burning deserts to the north of that land, that are known as the Mirror of Fire, they beleive the souls of the dead wander for enternity. A kind of underworld, forever scorched by the burning sun, tormenting the souls of the dead. Few Sirayians venture here, save some stout hearted Shamen, and this means that the Sirayians are suspicious of the Haradrhim, whom they perceive as worshippers of the evil spirits of the dead. For who else would emerge from those hellish lands?
Whilst the Sirayn cultire may seem savage and brutal, the change in lifestyle that has emerged from founding their new homeland. From jungle nomads to a settled kingdom, has brought about a startly amount of civilisation. They have built vast sprawling towns and cities. Some have creully referred to them as shanty towns, but whilst perhaps they may not resemble the mighty stone houses of other races of men, in their own fashion they are a skilled and learned people. Passing on wisdom from the local tribal elders to the young of the community. They seek peace and enlightenment from worhipping their gods, but are quick to fight with bow and spear should the need arise. The Sirayn people are fanatically religous, worshipping the gods that dwell in the Yellow Mountians south of their kingdom, with strange practices involving hellucinogenic spices and hypnotic chanting. They are suspicious of other religions and will not suffer any blasphamy from other faiths. Only just secondary to this is the ungodly practise of slavery, the Sirayn religion actively incourages its distruction. There have been rumours of villages in the west of Sirayn being ravaged and the enitre population taken away. To where, no one knows. But some wanderers have returned back home, telling tales of forced labour camps and public humiliation.
Sirayn itself encompasses, mountians, desert, plains and rainforest, giving a rich supply of natural resources. This has led to much traffic of goods with Khand and far flung people further south and east. This has helped this newly born nation gain a civilised culture and an educated upper class. These are no tribal peasants, unskilled in war and matters of high trade and diplomacy. And those who incure their wrath or underestimate the quickness of their wits should beware. Lest they themselves be beaten into the dust by the feet of a thousand Sirayians, as - drugged by hellucinogenic spices, they dance over their mangled foes in a strange ritual of fanatical worship to their bizarre Gods.
Each player controls a specific faction or nation and moves armies around, makes alliances, treaties, trade deals, builds towns etc. Each turn a narrative is written summarising the events of that turn. It might sound complicated but it really isnt. Myself and the other guy that run the game are independant, we dont controll any faction ourselves and no player has complained of any bias.
We are 6 turns in and so far Gondor has invaded Umbar, we have an Arnorian civil war in which Lindon has been caught up in. The dwarfs of Khazad Dum's invasion of Dunland has been successfully repelled and Dunland has now gone on to attack Rivendell itself. The combined forces of Lothlorien and Mirkwood have been seiging Dol Guldor for 4 months. On top of all that Rhun, Khand, Harad and the rest of the south are all at eachothers throats. And no one really knows what Sauron has been up to........... dum dum duuuum! :eek:
We have one spot left for a faction that isnt mentioned in LOTR which we got from another LOTR RPG game. Its called Sirayn and is located in the extreme south of Middle Earth beyond Far Harad. We are looking for a good roleplayer to take on this faction, you must also be able to check the forum we use every few days and have some degree of intelligence! Below is more information regarding this faction. Post here if ur interested, thanks! :)
Sirayn
In another Age of the world, before the tall men came from over the see, and the malice of tghe Dark Lord laid over the lands of the South. A tribal people lived in the Great Jungles to the far South East, they hid themselves, lest they be cast under the evil that poured forth to devour the hearts of men in that time. The Dark Years men afterwards called them.
But when Sauron was diminished these people ventured out from their jungle homes, perceiving now that they could live free and hopeful. They came to the land between the Yellow Mountians and the Mirror of Fire, and their established a realm of their own, Sirayn. They believed it was gifted by their Gods, who themselves lived in the Yellow Mountians. And in the burning deserts to the north of that land, that are known as the Mirror of Fire, they beleive the souls of the dead wander for enternity. A kind of underworld, forever scorched by the burning sun, tormenting the souls of the dead. Few Sirayians venture here, save some stout hearted Shamen, and this means that the Sirayians are suspicious of the Haradrhim, whom they perceive as worshippers of the evil spirits of the dead. For who else would emerge from those hellish lands?
Whilst the Sirayn cultire may seem savage and brutal, the change in lifestyle that has emerged from founding their new homeland. From jungle nomads to a settled kingdom, has brought about a startly amount of civilisation. They have built vast sprawling towns and cities. Some have creully referred to them as shanty towns, but whilst perhaps they may not resemble the mighty stone houses of other races of men, in their own fashion they are a skilled and learned people. Passing on wisdom from the local tribal elders to the young of the community. They seek peace and enlightenment from worhipping their gods, but are quick to fight with bow and spear should the need arise. The Sirayn people are fanatically religous, worshipping the gods that dwell in the Yellow Mountians south of their kingdom, with strange practices involving hellucinogenic spices and hypnotic chanting. They are suspicious of other religions and will not suffer any blasphamy from other faiths. Only just secondary to this is the ungodly practise of slavery, the Sirayn religion actively incourages its distruction. There have been rumours of villages in the west of Sirayn being ravaged and the enitre population taken away. To where, no one knows. But some wanderers have returned back home, telling tales of forced labour camps and public humiliation.
Sirayn itself encompasses, mountians, desert, plains and rainforest, giving a rich supply of natural resources. This has led to much traffic of goods with Khand and far flung people further south and east. This has helped this newly born nation gain a civilised culture and an educated upper class. These are no tribal peasants, unskilled in war and matters of high trade and diplomacy. And those who incure their wrath or underestimate the quickness of their wits should beware. Lest they themselves be beaten into the dust by the feet of a thousand Sirayians, as - drugged by hellucinogenic spices, they dance over their mangled foes in a strange ritual of fanatical worship to their bizarre Gods.