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Anamatar IV
11-06-2002, 11:02 PM
okay...I plan to start the training for apprentices (thats anyone who isnt in the high council) on Saturday. Yeah, that gives me time to actually think of how I am going to do this and for you guys to get ready. So, as promises, here are the rules. Remember---3 strike policy. after 3 you start your training over from apprentice:


No complaining. If an instructor gives you a situation you dont like live with it.
We are training you in both rps and powers so overusing your powers in training is an offense as well.
In the situations your post must be atleast 3 sentences long. Preferably MUCH longer but that is the minimum.


You will be judged on your progress in situations. Each member will do a minimum of 3 situations before they can advance. It is up to me when they advance. Again, judged on progress so if your first situation is horrible, your second is better, your third is pretty good then im only gonna have you do 1 more situation.

~To edit~
I will contact a few people who id like to be instructors (on the high council) with some guidlines.

HobbitGirl
11-07-2002, 12:01 AM
'Matar, I think I remember you saying somewhere that the grey wizards would be the instructors.

Azog
11-07-2002, 12:24 AM
Are there any more gray wizards anymore, HG? ;)

HobbitGirl
11-07-2002, 12:51 AM
Well, I know that Cesarfilho is the grey-silver wizard...do you have a list of everyone's ranks somewhere Anamatar?

Anamatar IV
11-07-2002, 01:00 AM
no more orders or ranks. No grays, whites, reds, blues, yada yada yada. Just some people still havent changed their information (white-grey wizard of heren istarion) to new format compatible.

HobbitGirl
11-07-2002, 01:41 AM
What new format?

Anamatar IV
11-07-2002, 02:13 AM
this is the last time I will say it. For 2 weeks now we have gotten rid of orders. There are no gray wizards. The only wizards with a definite rank are the wizards of the high council. Every other to-be wizards are apprentices and will begin training here this upcoming saturday by 5 people of my choice. There may be some cases when I will want someone to train on the topic of powers but not rps (or vise verca) because i think they dont need the other training. That will happen to some but not to all.

Azog
11-07-2002, 04:17 AM
If this is a training thread, why are we discussing this. Anyways, I want to get this over with... *mumbles to self about having to go through training*

Does everyone in this guild need to go through this? If so, are you Anamatar?

Anamatar IV
11-07-2002, 12:01 PM
And that, Azog, is the reason why we are starting on Saturday. So I can decide on if everyone will receive training.

Anamatar IV
11-10-2002, 03:36 AM
Problem

I seem to have forgotten who our trainers are. So. If you received a pm from me or anyone else about training apprentices in Heren Istarion could you please post?

Nenya Evenstar
11-10-2002, 06:14 PM
I got a PM. I'm ready to begin training on Tuesday.

Azog
11-10-2002, 08:36 PM
*mumbles* Stupid Training... O well...
Anyways, How long does it take?

Anamatar IV
11-10-2002, 08:51 PM
two things:

Azog, I think I remember asking you to be a trainer. And the time will differ. First you need to choose your character (priest, scholar, healer, paladin, or blacksmith.)

Azog
11-10-2002, 09:14 PM
Paladin here!!! Thank you!!!

*skips and sings* No more training. No more books. No more Wizards evil looks.

Anamatar IV
11-10-2002, 09:28 PM
you still need to be trained:rolleyes:

but again:

WHO DID I ASK TO BE A TRAINER?!?!?!?!

Azog
11-10-2002, 10:00 PM
O well...:rolleyes:

At least we have 2 trainers. What is Nenya gonna be?

Anamatar IV
11-11-2002, 12:26 AM
here is my last revision of the training:

Members of the Grand Council will NOT be trained.
Trainers will NOT be trained
There will be 6 trainers: 1 for each character
Once the wizards are done with their training the trainer will no longer be a trainer---BUT WILL NOT GO THROUGH TRAINING
3 trainers will train rpers.

Azog, Nenya, Galdor, Anamatar ( :D), and I dont remember any others.

Azog
11-11-2002, 12:46 AM
Originally posted by Anamatar IV
There will be 6 trainers: 1 for each character

You only mentioned 5.


Once the wizards are done with their training the trainer will no longer be a trainer---BUT WILL NOT GO THROUGH TRAINING

So I don't have to be trained? Yippee!!!

3 trainers will train rpers.

Don't all trainers train RPers?

Anamatar IV
11-11-2002, 12:57 AM
Priests, wizards, scholars, paladins, healers, blacksmith *counts* thats 6.

I will choose 3 to train rpers. *sigh* have I only chosen 4 people?

Azog
11-11-2002, 01:26 AM
Your post didn't mention wizards. I forgot about them, even though the entire guild is based upon them. O Well.:rolleyes:

ILLOTRTM
11-11-2002, 01:43 AM
Well, I'm a trainer. uuummm.... aahhh... what more is there for me to say as of now? Oh, I was a little curious, how will we be going about the training? I saw what you said earlier... just curious if you had any revisions.....

Éomond
11-11-2002, 07:39 AM
What's a Paladin? And if we're trained as one of these, do we have to be this one all the time?

EDIT: Could you define all the characters? Like make a description for them?

Elu Thingol
11-11-2002, 08:49 AM
I am also a trainer. I am going to be a Wizard. I am ready to start when you are. However, Anamatar if you are a trainer for a certain class do you have to belong to that class? Does the one who trains the paladins have to be a paladin? If that is the case I wish to be a paladin.

Phenix
11-11-2002, 09:52 AM
how about me, buu and hobbit girl who's already wizards should we be trained as well?

Anamatar IV
11-11-2002, 03:20 PM
*sigh* does anybody read anythreads besides the high council one?

Isildur the description s of all of them were posted by me.

Paladin-warrior.

You do not have to belong to that character to train.

Phenix--you, Buu, and HobbitGirl have no advantage over the other apprentices. So yes, you do have to be trained.

You do have to stay the same character all the time.

The training will work like this:

The trainer will post on the 'Paladin Training' thread. If he is the paladin trainer he will start training the people there as warriors. I will pm each of the trainers later with more descriptions of their jobs. For Paladins they will first learn the basics of battling with a short sword, long sword, hand-and-a-half sword, two handed sword, spear, bow, pike, battle axe, and mace **all on foot. once they have learned all that they will finish their apprentice level OF PALADINs. Before you advance to craftman you have to pass the rp training (which will be fairly simple).

Once you are a craftman you will learn battle TACTICS of the weapons stated above and you will learn how to fight on horseback. You must pass the rp course.

Champion (the equivalant of sorcerer for wizards) you must choose 3 weapons of your choice from above and train for skills in them. Those three weapons will be the ones you use WHEN YOU ARE IN THIS RP CHARACTERS RP. Meaning gvt. council rps and heren istarion rps. Pass rp course.

Paladin. You can participate in Heren Istarion/govt council rps. You have passed all the rp courses and know how to use your weapons.

Now this was as an example. It is how a Paladin would train but not all of the characters. *****Champion/Sorcerer---This will vary from character to character. apprentice and craftsman will stay and the final level will be your character.

Phenix
11-11-2002, 03:32 PM
wow this is really a big down step for some of us u know, from high counsile member to apprentice

Anamatar IV
11-11-2002, 04:07 PM
*looks longingly at Phenix* It isnt THAT much of a huge step. Because if you were in the High Council but were not transfered into the Grand Council you get to be the ONLY wizards on ttf. BTW---I plan on training the paladins

Of the 5 other trainers I will choose 2 more and those 3 (thats me and 2 others) will train the rpers.

Trainers---pm me with which character you want to be AND which character you want to train.

Maybe this thread should be the training discussion thread. I didnt suppose wed need one :rolleyes:

Goldberry344
11-11-2002, 10:15 PM
ok. i get it mostly. but who are the trainers?? like, all of them?

Anamatar IV
11-11-2002, 10:22 PM
oh bloody 'ell. Not again :( ;)

The 6 trainers are:

me, ILLOTRTM, Nenya Evenstar, Galdor, Azog, and Elu Thingol. The only trainer that has a definite position is me and I will be training the paladins. Once the trainer for wizards has finished training the 5 wizards he will no longer be a trainer but wont need training either. Of the 6 that I mentioned just now I will choose 2 more to help me in training rpers. To find out how you will be trained look at the example for Paladins. The 5 characters STILL AVAILABLE ARE:

Priests: Make sure everyone is happy in the guild, prevents anarchy, and may or may not spread religion

Paladins: Warriors or all weapons **By the way--I edited how Paladins would be trained just a bit**

Scholars: Hold knowledge, smart people

Blacksmith: Master of weapons (not warrior), without him there are no weapons for people to use

Healers: Heal people

Does this explain everything?

Galdor
11-11-2002, 11:12 PM
yes, could you explain waht each charactor type will do in the rps? i.e. here's what you said about Priests: "Make sure everyone is happy in the guild, prevents anarchy, and may or may not spread religion" But what are they suposed to do in rps?

Azog
11-11-2002, 11:13 PM
May I suggest another, or two?


Scribes- Compile RP and Government Councils into a book-like document. These could be stored in the Halls of Knowledge (another idea). The scribe would be working hand-in-hand with the scholars, compiling books of knowledge for all of the classes. Scribes jobs, although unnoticed by many will keep our new Heren Istarion traditions alive, maybe even when I am in my 40s, I will be able to remember these first days.

That is all....

One more thing....

Why don't we have any attacking classes besides wizards and Paladins?

Galdor
11-11-2002, 11:17 PM
That sounds cool, I think we should always leave the door open for new charactor orders in the guild.

Azog
11-11-2002, 11:22 PM
I will begin to compile a list of possible classes, and eventually submit it.

We do need Roleplaying Classes more than any other, though.

How about these:Assassins, Archers, Eagle Riders, Scouts, and Staff Monks.

Anamatar IV
11-11-2002, 11:33 PM
scribes sound great. Archers, Assasins, theives, scouts, infantrymen, diplomats, catapulters...those are all good. Keep in mind that in rps there will need to be more than just warriors. so...I dont want more than 6 trainers so we might have people doubling and tripling over jobs.

Galdor---The priests would prevent anarchy (preventing rebellion if you want), they would (once we find a religion :p ) spread religion to the people.

Azog
11-11-2002, 11:41 PM
I vote Christianity, under the idea of God being Eru, and the Valar angels.

Anamatar IV
11-11-2002, 11:50 PM
we dont want this to become a thread arguing about religions. So lets make up a new religion:

A--I for one am completely against having Heren Istarion's religion being christian because christianity was one of the later religions.

B--We wont be enraging people who are against christians or religions in general. But this isnt the thread to decide that. Post your ideas of religion in the main thread

Anamatar IV
11-12-2002, 12:22 AM
I have decided on the final roles. We dont want dozens of characters because then there will be 1 or 2 on each.

WARRIOR CHARACTERS:

Arhcers
Assasins
Scouts
Infanty men
Catapulters
Paladins


OTHERS


Priests
Wizards
Scholars
Blacksmiths
Scribes
Healers
Diplomats


But I think that this is too many. So...i would like to drop 3 of them. Which three?

Azog
11-12-2002, 12:24 AM
Then I will take archers, scouts and assassins. ***or just archers and assassins***

ILLOTRTM
11-12-2002, 12:59 AM
hmmm.... I'd say drop assasins, diplomats, and catapulters, if you ment from either of the catigories....

Azog
11-12-2002, 01:02 AM
There is nothing wrong with assassins!:mad:

ILLOTRTM
11-12-2002, 01:13 AM
My apologies, it's just my opinion out of them all which we should drop. Which three do YOU suggest we drop?

Azog
11-12-2002, 01:23 AM
I like 'em all, although I have never heard of arhcers and Infanty Men or Assasins. ;) (sorry Anamatar, but I just had to say it)

Anamatar IV
11-12-2002, 01:29 AM
Originally posted by Azog
although I have never heard of arhcers and Infanty Men or Assasins. ;) (sorry Anamatar, but I just had to say it)

This is funny:

Originally posted by Azog
How about these:Assassins, Archers, Eagle Riders, Scouts, and Staff Monks

Here you suggested 2 of those :p

I say to drop Catapulters, theives, and scouts.

Azog
11-12-2002, 01:55 AM
How about them staff monks. I hear that when they aren't meditating, they can actually fight.;)

Nenya Evenstar
11-12-2002, 01:58 AM
I'd say drop the Catapulters, and I don't know about the rest - I think Diplomats should stay as I think they're a great idea.

I personally don't like the idea of our own religion as this is a Tolkien-based world and as one we should use the religion that is throughout Tolkien's world and not some made up one.

I would like to suggest that while we're training people for RP's even though they may be Scholars or Diplomats that we have basic training classes for them in fighting skills. Perhaps these classes could be taught by student Warriors. I just don't think we should send our "bookies" off into the RP world without any weapon skills. :p

Anamatar - I'm trying to decide what type of being I want to be... I'm thinking.

Azog
11-12-2002, 02:02 AM
Good to see you back, Nenya.

I agree with the religion thing.

Goldberry344
11-12-2002, 03:10 AM
why do you have to get rid of any? if you dont have enough trainers (and it seems as though youd only need one more) just grab one of the many willing cadidates. or am i totally not understanding the problem?

Anamatar IV
11-12-2002, 03:10 AM
okay, then priests just prevent anarchy.

And we need some average joe people in the government council rps. People who can provide insight. But, fine, give them a sword and let them fight.

Goldie: I dont want the majority of this guild to be training. I want the trainers to be few. Id be forced to have 10 trainers with 13 characters.

Goldberry344
11-12-2002, 03:15 AM
i see. i thought it was only an issue of adding one more trainer or so...but thats different. *feels rather stupid now* :D :p :cool: (im cool)

Elu Thingol
11-12-2002, 03:27 AM
Let's see... I think we should take out Scouts, Infanty men, and Catapulters. Then we should exchange monks for priests.

I also have an idea. Maybe we should assign different skills to each class. For example,

Class-Archer- Warriors with great accuracy with ranged weapons. They also possess great agility and speed.
Major Skills
Marksman
Longblades
Block
Athletics
Light Armor

Minor Skills
Unarmored
Spears
Restoration
Medium Armor
Sneak

Class-Monk- Religious men of great discipline
Major Skills
Hand-to-Hand
Unarmored
Athletics
Acrobatics
Sneak

Minor Skills
Block
Marksman
Light Armor
Restoration
Blunt Weapons

Class-Paladin- Combat Warriors with great strength and personality
Major Skills
Longblade
Axe
Speechcraft
Heavy Armor
Block

Minor Skills
Restoration
Mercantile
Medium Armor
Enchant
Armorer

Class-Wizard- Wizard's possess great intelligence and willpower
Major Skills
Mysticism
Destruction
Alteration
Illusion
Restoration

Minor Skills
Enchant
Alchemy
Unarmored
Short Blade

They would also be rated on their strength, intelligence, willpower, agility, speed, endurance, and personality .

Anamatar IV
11-12-2002, 03:33 AM
This sounds good. Like in a real rp game (table top) different characters have advantages and disadvantages. Good way to classify them. The 3 to be gone:

Catapulters, scouts, and thieves.

So we need 10 of those, Elu Thingol. 1 for each of the remaining.

Azog
11-12-2002, 03:37 AM
Very elaborate, though. I commend you on your work. Are those all the classes?

How about this one?

Assassin- Master of Stealth and Guise. Strikes quickly, and inflicts greatly

Major Abilities
Knives and Other Small Weapons
Stealth
Agility
Intelligence
Accuracy

Minor Abilites
Medium length blades
Sight
Persuasiveness
-------------------------------------------------------
Ok?

Nenya Evenstar
11-12-2002, 04:02 AM
Elu, I like it a LOT! Sounds great....

I have a question. Are we training good people and bad people? Or should we give people practice in both areas? I like Azog's idea a lot if we are going to train bad characters as well. Or perhaps there could be a bad strain of people in us? Ack, no! That would drag the Dark Legion into this as well - but it might be cool to have spies filtering into our place. Just a thought - they could be the ones training people in evil ways....

BTW, I've decided to be a Diplomat.

Azog
11-12-2002, 04:09 AM
Assassins are not all evil!

We could send assassins in to annihalate enemy generals, sparing much unneeded bloodshed.

Anamatar IV
11-12-2002, 09:26 PM
I dont think we need any bad people. Those are not all the classes azog and that one for assasines is fine.

Nenya, of the 9 remaining choices choices which 2 do you wanna train? Azog, Galdor, and Elu Thingol the question is the same for you. ILLOTRTM-pick 1. I have picked to train paladins. *counts* yes that will equal 10.

Maeglin
11-12-2002, 10:49 PM
No bad people?:( Darn! I wanted to become a Dark Elf, all well.

Maeglin
11-12-2002, 10:55 PM
Another question, where are these threads that we're supposed to be training in? I don't see them anywhere.

Anamatar IV
11-12-2002, 11:30 PM
I havent started them yet. we are still kinking out the training process.

Maeglin
11-13-2002, 12:15 AM
ohhhh ok... gotcha;). Well let me know when they get started then, thanks.;)

Glorf

Azog
11-13-2002, 12:21 AM
Originally posted by Azog
Then I will take archers, scouts and assassins. ***or just archers and assassins***

I will take assassins and monks. Forget Archers and Scouts. :)

Anamatar IV
11-13-2002, 12:37 AM
so ILLOTRTM, Galdor, Nenya, and Elu you can now choose to train:

Scribes (btw--I have no idea how to do this one)
Wizards
Archers
Infantry men
Blacksmiths
Healers
Scholars

Paladins, monks, and assasins are taken.

Anamatar IV
11-13-2002, 02:18 AM
Elu Thingol will train Archers and beserks and ILLOTRTM will train scholars and scirbes. Infantry men will no be called beserks.

Blacksmith
Wizards
Healers
Diplomats

Azog
11-13-2002, 03:00 AM
So only Galdor is left?

Anamatar IV
11-13-2002, 03:07 AM
Galdor has Diplomats and Healers. Nenya has Blacksmiths and Wizards. ILLOTRTM has scribes and scholars. Elu Thingol has Archers and Beserks. Azog has Assissines and Monks. I have Paladins.

Azog
11-13-2002, 04:58 AM
You can't really train scribes, so the scribes will have to write all the stuff down. Each trainer should design a curriculum for future trainers.

Elu Thingol
11-13-2002, 07:54 AM
Here are all of the qualities and abilities of each class

Class-Archer- Warriors with great accuracy with ranged weapons. They also possess great agility and speed.
Major Skills
Marksman
Longblades
Block
Athletics
Light Armor

Minor Skills
Unarmored
Spears
Restoration
Medium Armor
Sneak
Mount

Class-Monk- Religious men of great discipline
Major Skills
Hand-to-Hand
Unarmored
Athletics
Acrobatics
Sneak

Minor Skills
Block
Marksman
Light Armor
Restoration
Blunt Weapons

Class-Paladin- Combat Warriors with great strength and personality
Major Skills
Longblade
Axe
Speechcraft
Heavy Armor
Block
Mount

Minor Skills
Restoration
Mercantile
Medium Armor
Enchant
Armorer

Class-Wizard- Wizard's possess great intelligence and willpower
Major Skills
Mysticism
Destruction
Alteration
Illusion
Restoration

Minor Skills
Enchant
Alchemy
Unarmored
Short Blade

Class-Berserker- Insane warriors of great strength and speed
Major Skills
Axe
Unarmored
Blunt Weapon
Athletics
Block

Minor Skills
Acrobatics
Light Armor
Armorer
Marksman
Medium Armor

Class-Assassin-Warriors of stealth, which possess great intelligence and speed
Major Skills
Sneak
Marksman
Light Armor
Short Blade
Acrobatics

Minor Skills
Security
Long Blade
Alchemy
Block
Athletics

Class-Healers-Magical character, with the ability to heal and restore themselves and others
Major Skills
Restoration
Mysticism
Alteration
Hand-to-Hand
Speechcraft

Minor Skills
Illusion
Alchemy
Unarmored
Light Armor
Blunt Weapon

I have not done Scholars, Diplomats because they are self-explanatory, and Blacksmiths I'm still working on

Elu Thingol
11-13-2002, 08:31 AM
Now, I will post a dictionary of all the qualities. So if you don't know what one means, look in here!

Acrobatics- Possesing nimble qualities. The ability to jump great distances and perform unbelievalbe acts of an acrobatic nature(flips, backflips, etc.) Also, is highly resistant to injury from falls and other such things.

Alchemy- The ability to construct potions and other magical drinks and foods.

Alteration- The ability to cause oneself to be able to walk on water and breathe under it. Jump extremely high, unlock and lock doors,and create shield barriers against physical damage.

Athletics- Athletes will be able to swim, run, and move great distances without tiring.

Armorer- The ability to repair weapons and armor.

Axe- The ability to use weapons, such as waraxes and battle axes, effectively

Block- The ability to use a shield effectively against opponents.

Blunt Weapons- The ability to use blunt weapons, such as maces, hammers, clubs, and staves, effectively.

Destruction- The ability to harm living and unliving things with magic. Ex. Draining, damaging, and the disintigration of magical effects.

Enchant- To be able to create and use magical objects

Hand-to-Hand- The ability to fight effectively without the use of weapons

Heavy Armor- The ability to use heavy armors such as, steel, iron, silver, ebony, etc., effectively

Illusion- The ability to alter the perceptions and thoughts of living objects. Render invisible, charm, enrage, distract, paralyze, etc.

Light Armor- The ability to use light weight armor effectively. Ex. Leather, glass, fur, chitin, etc.

Longblades- The ablility to use weapons such as, longswords, sabers, broadswords, and claymores, effectively

Marksman- The ability to shoot accurately with a longbow, crossbow, throwing knives, etc.

Medium Armor- The ability to use armor such as, scale and chain armor, effectively

Mercantile- The ability to deal with merchants and shops

Mount- The ability to handle horses effectively

Mysticism- The ability to teleport, manipulate with telekinesis, reflect magical energies, sense unseen objects, etc.

Restoration- adept in the ability to heal, restore, cure disease, and protect from malign influences.

Security- The ability to open locked doors easily, and penetrate heavily defended areas.

Short Blade- The ability to wield weapons such as, daggers and short swords, effectively.

Sneak- The ability to travel quietly and unseen

Speechcraft- Those skilled in influencing others by admiring, taunting, manipulating, etc.

Unarmored- The ability to defend oneselves without armor. Character's possessing this ability do better without armor.

Azog
11-14-2002, 12:58 AM
Excellent!

Very good workmanship.

Scribes, this is the kind of stuff you save and keep.

HobbitGirl
11-14-2002, 02:09 AM
That is wonderful! But Sneak seems to be missing from it. How about this?

Sneak-the ability to travel unseen while making little or no noise

Anamatar IV
11-14-2002, 02:12 AM
and also mount

Mount: The ability to ride a horse, the ability to fight on a horse.

For paladins

Azog
11-14-2002, 04:15 AM
I am compiling all of these into a Word document for us. Once any are approved, I will add them. (I think only Elu & Anamatar should be able to approve)

Elu Thingol
11-14-2002, 04:38 AM
Posted by Hobbitgirl
That is wonderful! But Sneak seems to be missing from it. How about this?

Sneak-the ability to travel unseen while making little or no noise

Dough! I forgot that one. Your definition sounds good I will add it. Mount also sounds good Anamatar.

Goldberry344
11-14-2002, 04:39 AM
do we only ask to sign up for one class? and do we ask on this thread?

Elu Thingol
11-14-2002, 04:44 AM
Read the last few posts in Heren Istarion. Yes, you sign up only for one class and you must PM me which class you want .

Melian Le Fay
11-17-2002, 08:45 PM
Hey, guys, do you need any.....hmmmz...."proffessional" help?
Since I've got quite an experience in RPGs and I'm also familiar with rules, and all that....
I don't understand wether I should be trained first, though I know much about this, or do I get to train others.....?
Please, explain this to me, since I haven't got so much time to spend reading all the posts in all the threads related to this guild.........Please......:rolleyes: :p

Anamatar IV
11-17-2002, 09:32 PM
you will get trained. You MUST be trained for your character (please pm me or elu thingol with which you wanna be) and you will be trained for rps. The rp training will go quickly. For the apprentice level the trainers will lay down simple rules and lots of tips and give examples of good rp posts and then there will be a test on what has been gone over. The test will go like this:

The trainer will give you a scenario and you will have to reply with a good rp post. It will have to be at least 3 lines long (this is a given thing) and it will be judged. If it does not meet requirements then you take the test the next day. This process will repeat for the first 3 levels. But there is a catch. If you do not use the skills from the training in forum rps then you may have to repeat the course.

I hope this solves any questions any may have. To see an example of how training for a character will work look at my example for paladins a few pages back.

Nenya Evenstar
11-17-2002, 10:58 PM
Ok, I'm back! :) Everything sounds great. Are we going to wait to begin training people until we get our own Guild space? I think we should - it would make things less complicated and messy. Anamatar: is there any way that you can have a meeting or something with all of the Trainers to give us a better idea of what we are supposed to do?

Anamatar IV
11-17-2002, 11:08 PM
First thing: We will wait.

2nd: Nenya you need to pm me with your lesson plan for you characters.

3rd: Sure we can have meetings. I know that each one of the trainers have msn so ummm we could have a time within the next few days so I could give you all a briefing on your training. hmm. any day from 6:30 to 8 something would be fine for me. But im not sure about anyone else.

Azog
11-17-2002, 11:19 PM
3rd: Sure we can have meetings. I know that each one of the trainers have msn so ummm we could have a time within the next few days so I could give you all a briefing on your training. hmm. any day from 6:30 to 8 something would be fine for me. But im not sure about anyone else.

That may be true, but I cannot use MSN at the time,(Computer problem.) unless I use my parent's computer, which I do not want to have to do.

I will try to get it working on here, though.

Celebthôl
11-17-2002, 11:31 PM
Anamatar or elu could one of u when this is all ready post who each person will be i.e their character trait, im still wanna be in by the way, and the trainer of them to keep it clear thx

Celeb

Anamatar IV
11-17-2002, 11:38 PM
*sigh* 3rd time on this thread. 2 on another. 1 on another. This will make the 6th time that I have stated the SAME stuff.

Paladins--Warriors of all weapons
Berserkers--Infantry men of great strength
Wizards--self explanitory
Scholars--Know all
diplomats--keep good ties with other countries
Monks--prevent anarcht
Scribes--Keep culture of HI. Master of books
Archers--self explanitory
Assasins--self explanitory
Blacksmiths--Self explanitary
Healers--heal people.

I dont know who is training who actually:o

Also, although Elu Thingol has done exceptional work and deserves much credit it seems that people think that he is my right hand. This is not so. He has done all this work on his own without any word for me. But in reality my spokesperson (right hand, herald, whatever you wanna call it) is ILLOTRTM.

Azog
11-17-2002, 11:43 PM
Monks--prevent anarcht

Monks are fighters that fight best without armor or weapon.

Priests are the ones that prevent anarchy, IIRC.

Anamatar IV
11-17-2002, 11:45 PM
we replaced monks from priests. No more priests. Monks are the equivelant of preists. Monks do not fight.

Azog
11-17-2002, 11:48 PM
Then I no longer want to be a monk.

Move me to assassin.

Anamatar IV
11-18-2002, 04:39 AM
Elu--some of that character organizing stuff needs revising. Monks do not fight. Archers do not use long blades. Also I find the major/minor skills part a tad confusing. Could you explain it to me please? I feel like a dunce now. And im supposed to be the GUILD LEADER:rolleyes:

Elu Thingol
11-18-2002, 05:10 AM
Anamatar, in the wide world of things nobody uses just one weapon. Archers won't always be able to use their bows, and will need to use a longsword. Now, in a fight between a Paladin and an Archer with longswords the Archer would easily be bested because the Paladin's major specialty is with longswords. However, if the Paladin was using an axe and the archer a longsword the fight would be equal because both are each classes's secondary specialty. Also, I don't see why Monks should not be able to fight. Take Friar Tuck for example, he was a religious man but also a great warrior.

Now, the minor and major skills. Major skills are something that the character is well versed in and mainly uses. The closer to the top the skill is the better and more frequently the class uses it. Minor skills are like hobbies, they are something the class just dabbles in, and uses only from time-to-time.

I was thinking about adding a point system to each skill. The better the skill the higher the number of points the class will have in that skill. Then everytime the person who is training levels up their points in each skill will be leveled up. What do you think?

Anamatar IV
11-18-2002, 09:33 PM
well an archer with the ability to use a melee weapon is nothing more than a paladin. Paladins will only use 3 weapons. The idea of archers is to be able to kill fleeing enemies, to be able to aid melee soldiers from afar, and to weaken the opposing army significantly. Throughout history an archer may have had a knife to rely on if battle got that close but he usually would stick with his bow.

As for the monks: Monks are men of wisdom. Rarely to they urge battle. We need at least one character to make sure that people in the guild/country are happy. And we dont need that wise person going over and offing heads. I invisioned priests (which I changed the name to monks) to spread faith in the leaders of the guild/country. Look at monks in AOEII (one of the more acurate middle ages game). They never kill a soul.

I understand the major/minor skills part now. Thanks :)

EDIT: I like the idea of points. We need to work a bit of it out but I like it.

Phenix
11-18-2002, 09:52 PM
Look at monks in AOEII (one of the more acurate middle ages game). They never kill a soul.


no but tehy do convert them...

Anamatar IV
11-18-2002, 10:03 PM
well since there is no religion there is no converting. I guess they could convert people from other countries to HI country but thats still not fighting.

Azog
11-18-2002, 10:52 PM
Originally posted by Anamatar IV
well since there is no religion there is no converting. I guess they could convert people from other countries to HI country but thats still not fighting.

Why in the world would we have to use Age of Empires as an example.

Monks were known to be great "fighters," but only fought when necessary. 'Monks' were, in fact men who secluded themselves in monestaries, teaching and being taught fighting and religion, which I take we no longer have.

Age of Empires, in my opinion, doesn't depict monks fully.

Anamatar IV
11-18-2002, 10:58 PM
A man who is a member of a brotherhood living in a monastery and devoted to a discipline prescribed by his order

This is the definition of a monk.

I will do this:

Monks are not warriors. They prevent anarchy, keep people happy, try to get vagabonds to come to the country...

But they can fight. They are skilled with a SHORT KNIFE. But they never fight on the offensive. If battle comes to the streets of the city they fight. Deal?

Azog
11-18-2002, 11:56 PM
They usually fought w/o weapons or armor. ;)

They also were very overpowering when they had to be.

Elu Thingol
11-19-2002, 01:48 AM
Actually Monks are skilled with their fists. I watched a 20/20 one time on a monastery where the monks punched a steel table every day. They would start at 1000 times the first day and move up from there. It was quite impressive.

Also, they are more men of study and silence then they are peacekeepers.

Anamatar IV
11-19-2002, 02:47 AM
okay. Monks can fight. They can fight well. But only on the defensive. Okay?

Elu Thingol
11-19-2002, 03:51 AM
agreed

Azog
11-19-2002, 04:47 AM
Fine with me. Just being evil. ;)

Oh, I like the new description of them.

Anamatar IV
11-22-2002, 11:43 PM
there will be a 10 question test for each level of characters (apprentice craftman...). It will be administored over pm or msn/aim. They will be about what your trainer has taught you in that level. For instance:

An apprentice paladin training test might have a question like

"Does a sword shoot arrows?" probably much harder but youd be expected to answer.

Maeglin
11-23-2002, 02:20 AM
Well this is all wonderful and fascinatingly confusing(well it was for a little while anyway, took me a few minutes to get it all straight, but I'm not slow or stupid or anything:p) but when are we actually going to start the training?:confused:

Anamatar IV
11-23-2002, 02:36 AM
when we get a guild space. and be sure to read the Heren iStarion main thread. most of HI news will be there and not on this thread

Azog
11-24-2002, 10:49 PM
Monk Curriculum Guide

A. Introduction to Monks
B. Apprentice Training
C. Craftsman Training
D. Monk Training

Introduction to Monks

Welcome to the training class for monks. In this class, you will learn how to role-play as this kind of character.

According to Heren Istarion rules, each monk must complete three levels of training. They are the following: Apprentice, Craftsman, and Monk.

This is a progressive course, and it will become more difficult as skill is gained.

This is going to be scenario based training, meaning that I give you a scenario and you must post an acceptable reply. The quality of your post reflects your grade. Not all scenarios will be action based, as monks where not always fighting.

Finally, I would like to welcome all participants to Heren Istarion.

_______________________________




Monk Curriculum Guide

Apprentice Training

Lesson 1- Basics

Terms to Know
Role Playing- Known as RPing, RPGing, etc. There are multiple forms of role-playing, such as Dungeons & Dragons (paper and pencil role-playing), Final Fantasy (Role Playing Game in which you play against a CPU opponent), or what we have here on TTF (Message Board, person to person storyline like role-playing).

In Character- Known as IC or FIC, etc. In Character is basically staying your character throughout the entire RP. Anything that you want to say SHOULD BE POSTED IN THE DISCUSSION THREAD (Also may be called the OOC Thread).

Out of Character- Known as OOC, or a mistaken OC. Out of Character is Real Life Discussion, not involved in the storyline. Many times, a person may put OOC and type what they want to, ranging from asking a question to delivering an insult. Anything like this should be taken up in the Discussion thread.

__________________________________________________ _________

Lesson 1

You sit in the Great Hall, waiting to be taught. The room is quiet, and the chirping of a bird can be heard, melodically ringing in the silent air. Your teacher steps forward...

Welcome to training. I will be instructing you. I take it you have read the handbook, and become vaguely familiar with the terms.


1.1- Skills Test- Write a 3-sentence post about one of the following: describe a Monastery; describe the Great Hall; describe a sunset.
1.2- Refinement- After having your test reviewed, you will correct and expand. Convert the information in the 3-sentence post to 10 sentences.
1.3- Mastery- After complete correction, turn in as a .txt file to be graded.

Grading Scale
0-2 errors= A
3-5 errors= B
6-8 errors= C
9+ errors=F

HINT: Write it in Word, PROOFREAD, and save as a .TXT file, instead of using Notepad to do it.

If you get an A, B or C, you pass. Otherwise, the test must be retaken.

__________________________________________________ _________

Lesson 2

2.1- Monk report- Must be one page long, double-spaced, and contain link to the site at which it was found. You may use no larger than 16 pt. font. Any plagiarism will not be tolerated, and the report must be rewritten.

Grading Scale
Content only. Did you leave out any important facts, etc. This is not a harshly graded assignment, so just as long as you give me a brief summary, you will be fine.

If you pass both assignments you are moved up to Craftsman
Congratulations

__________________________________________________ _



Monk Curriculum Guide

Craftsman Training

Lesson 1- More Basics

Terms to Know
Non-Player Characters- Known as NPCs. Non Player Characters are members of an RP who are not controlled by one specific character. NPCs are used in all types of RPs. NPCs on our Heren Istarion RPs will be of little significance, and not part of a quest.

__________________________________________________ _______


Lesson 3

As you wait for your next lesson, the Great Hall is bustling with excitement. A procession is taking place in the north-most boundary of the Hall. Your instructor enters, wearing a white robe…

Welcome to your secondary level of training. You are almost a monk. This level will be harder, for you will begin your first action scenario.

3.1- Skills Test: Write a 10 line post that corresponds with the following post.
Anathar (You) stood in the midst of many men. His eyes darted to and fro among the crowd. They eyed him hatefully.

“I mean you no harm, brothers.” Anathar spoke.
“Aye’, but ya’ already did us enough.” screamed out a gruff voice from the midst.
“What have I done against you that would bring such strife and anger amongst you?” Anathar queried.

A tall man, brandishing a halberd, engraved with the writings of the Dark Lord stepped forward. His eyes burned in hatred, and his sharp teeth sneered at the monk.

“I will finish you now.”

Anathar watched carefully as the man stepped forward. He wondered how he would escape.
DO NOT USE ANY MAGIC, and DO NOT KILL ANYONE
3.2- Proofread and turn in for a grade

Grading Scale
0-1 spelling and grammar errors= A
2-4 spelling and grammar errors = B
5-6 spelling and grammar errors = C
7+ spelling and grammar errors =F

(Speech will not be counted against you for grammar errors, such as “ya’” “Ain’t” etc.)

__________________________________________________ __________

Lesson 4

4.1 Lengthily Describe the procession outside. The post must be 10-20 sentences long, not counting speech.

4.2 Proofread many times. Turn in for grade

Grading Scale
0 spelling and grammar errors= A
1-2 spelling and grammar errors = B
3-4 spelling and grammar errors = C
5+ spelling and grammar errors =F

If you have passed both assignments, you are officially a monk.
Congratulations

Nenya Evenstar
11-26-2002, 11:06 PM
Bravo! We are now our own guild! :)

I have a suggestion. For the third level of the Wizards, would it be more prudent if we used "Seer" instead of "Sorceror"? I personally like Seer better as Sorcerors don't really have all that much to do with LOTR. Let me know what you think! And Anamatar, since this is your decision, do you like the idea?

Anamatar IV
11-27-2002, 12:19 AM
for the training it is your decision. Call it seer. The names dont matter so much to me.

Nenya Evenstar
11-27-2002, 02:08 AM
Very well - Seer it will be! Thanks! :)

Azog
11-27-2002, 02:21 AM
We can now begin the formation of the guild. Yippee!!!

Phenix
11-28-2002, 08:57 AM
when will the wizard training begin??

Anamatar IV
11-28-2002, 03:11 PM
your trainer needs a bit more time but she will start it soon.

Nenya Evenstar
11-28-2002, 04:57 PM
Yes, I need a little bit more time. Be expecting a PM in your inbox within the next few days. :)

Eöl
11-28-2002, 10:22 PM
When does assassin training begin, and who is the trainer?

Anamatar IV
11-28-2002, 10:50 PM
Whenever Galdor decides to start his training. And I will start the RP training once the 3 other rp trainers pm me back.

Galdor
11-28-2002, 11:03 PM
I am working on the currlitum right now, and will start it soon. Unfortsenently I have a ton a school work I need to be doing this week, so I will try to get it started over the weekend but I can't garenty anything.

ILLOTRTM
11-29-2002, 01:23 AM
I'll start Scholar training very soon, but I still have to work out my curriculum for the Blacksmiths.... that should be ready in the next two or three days.....

Éomond
11-29-2002, 07:22 AM
I am resigning from Heren Istarion, I haven't been active (my falt) and I've kinda lost intrest, I'm sorry for this:( It was fun while it lasted!:):D

Anamatar IV
11-29-2002, 05:50 PM
very well. I'll take you off the list. But if you do suddenly find interest again...we have spots in Heren Istarion.

Nenya Evenstar
11-29-2002, 07:12 PM
:( We shall miss you, Isildur! May you fare well wherever you go! :)

ILLOTRTM
11-29-2002, 11:54 PM
Keep the HI in your heart ;);)

Maeglin
11-30-2002, 03:10 AM
Fare thee well Isildur!:)

Dáin Ironfoot I
12-04-2002, 04:53 PM
I'm still awaiting my Blacksmith/Mountain King training for Dain. I will decide on which class I will be tonight. Hopefully, Azog will persuade Anamatar to include MKs. If not, I will be a good ole fashioned smith. Who will be training me as a Smith or a MK? Adieu!

munchkin
12-04-2002, 05:05 PM
Yes. Who, when, and where is the Blacksmith training?

Nenya Evenstar
12-04-2002, 05:47 PM
The Blacksmith Training will be taught by ILLOTRTM. I do not know when she will be ready, but it will probably be soon. Also, if the MK's do become a character (which I highly recommend), they will probably be taught by Azog.

munchkin
12-04-2002, 05:54 PM
Ok. Thank you.