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Elu Thingol
11-29-2002, 05:34 AM
Here are all of the qualities and abilities of each class

Class-Archer- Warriors with great accuracy with ranged weapons. They also possess great agility and speed.
Major Skills
Marksman
Longblades
Block
Athletics
Light Armor

Minor Skills
Unarmored
Spears
Restoration
Medium Armor
Sneak
Mount

Class-Monk- Religious men of great discipline
Major Skills
Hand-to-Hand
Unarmored
Athletics
Acrobatics
Sneak

Minor Skills
Block
Marksman
Light Armor
Restoration
Blunt Weapons

Class-Paladin- Combat Warriors with great strength and personality
Major Skills
Longblade
Axe
Speechcraft
Heavy Armor
Block
Mount

Minor Skills
Restoration
Mercantile
Medium Armor
Enchant
Armorer

Class-Wizard- Wizard's possess great intelligence and willpower
Major Skills
Mysticism
Destruction
Alteration
Illusion
Restoration

Minor Skills
Enchant
Alchemy
Unarmored
Short Blade

Class-Berserker- Insane warriors of great strength and speed
Major Skills
Axe
Unarmored
Blunt Weapon
Athletics
Block

Minor Skills
Acrobatics
Light Armor
Armorer
Marksman
Medium Armor

Class-Assassin-Warriors of stealth, which possess great intelligence and speed
Major Skills
Sneak
Marksman
Light Armor
Short Blade
Acrobatics

Minor Skills
Security
Long Blade
Alchemy
Block
Athletics

Class-Healers-Magical character, with the ability to heal and restore themselves and others
Major Skills
Restoration
Mysticism
Alteration
Hand-to-Hand
Speechcraft

Minor Skills
Illusion
Alchemy
Unarmored
Light Armor
Blunt Weapon

Elu Thingol
11-29-2002, 05:36 AM
Now, I will post a dictionary of all the qualities. So if you don't know what one means, look in here!

Acrobatics- Possesing nimble qualities. The ability to jump great distances and perform unbelievalbe acts of an acrobatic nature(flips, backflips, etc.) Also, is highly resistant to injury from falls and other such things.

Alchemy- The ability to construct potions and other magical drinks and foods.

Alteration- The ability to cause oneself to be able to walk on water and breathe under it. Jump extremely high, unlock and lock doors,and create shield barriers against physical damage.

Athletics- Athletes will be able to swim, run, and move great distances without tiring.

Armorer- The ability to repair weapons and armor.

Axe- The ability to use weapons, such as waraxes and battle axes, effectively

Block- The ability to use a shield effectively against opponents.

Blunt Weapons- The ability to use blunt weapons, such as maces, hammers, clubs, and staves, effectively.

Destruction- The ability to harm living and unliving things with magic. Ex. Draining, damaging, and the disintigration of magical effects.

Enchant- To be able to create and use magical objects

Hand-to-Hand- The ability to fight effectively without the use of weapons

Heavy Armor- The ability to use heavy armors such as, steel, iron, silver, ebony, etc., effectively

Illusion- The ability to alter the perceptions and thoughts of living objects. Render invisible, charm, enrage, distract, paralyze, etc.

Light Armor- The ability to use light weight armor effectively. Ex. Leather, glass, fur, chitin, etc.

Longblades- The ablility to use weapons such as, longswords, sabers, broadswords, and claymores, effectively

Marksman- The ability to shoot accurately with a longbow, crossbow, throwing knives, etc.

Medium Armor- The ability to use armor such as, scale and chain armor, effectively

Mercantile- The ability to deal with merchants and shops

Mount- The ability to handle horses effectively

Mysticism- The ability to teleport, manipulate with telekinesis, reflect magical energies, sense unseen objects, etc.

Restoration- adept in the ability to heal, restore, cure disease, and protect from malign influences.

Security- The ability to open locked doors easily, and penetrate heavily defended areas.

Short Blade- The ability to wield weapons such as, daggers and short swords, effectively.

Sneak- The ability to travel quietly and unseen

Speechcraft- Those skilled in influencing others by admiring, taunting, manipulating, etc.

Unarmored- The ability to defend oneselves without armor. Character's possessing this ability do better without armor.

ms Greenleaf
01-29-2003, 06:58 PM
My character is only a moderate healer and is very poor at archery---especially for a elf what should I be my talents are in the sword.

Nenya Evenstar
01-29-2003, 10:15 PM
ms Greenleaf, this listing is kind of out-dated, I believe. The trainers may follow it a little bit, but you as a student do not need to worry about it. Whatever main class you decided to take is what you will be. Don't worry about major or minor skills. Whatever skills you want your character to be best at is for you to decide. :)